Description
This book teaches the essentials of software engineering to anyone who wants to become an active and independent software engineer expert. It covers all the software engineering fundamentals without forgetting a few vital advanced topics such as software engineering with artificial intelligence, ontology, and data mining in software engineering.
The primary goal of the book is to introduce a limited number of concepts and practices which will achieve the following two objectives:
Teach students the skills needed to execute a smallish commercial project.
Provide students with the necessary conceptual background for undertaking advanced studies in software engineering through courses or on their own.
Tagline
Practical Handbook to understand the hidden language of computer hardware and software
Key Features
The book is primarily intended to work as a beginner’s guide for Software Engineering in any undergraduate or postgraduate program. It is directed towards students who know the program but have not had formal exposure to software engineering.
The book can also be used by teachers and trainers who are in a similar state—they know some programming but want to be introduced to the systematic approach of software engineering.
The primary goal of the book is to introduce a limited number of concepts and practices which will achieve the following two objectives:
Teach students the skills needed to execute a smallish commercial project.
Provide students with the necessary conceptual background for undertaking advanced studies in software engineering through courses or on their own.
Tagline
Practical Handbook to understand the hidden language of computer hardware and software
Key Features
- This book contains real-time executed examples along with case studies.
- Covers advanced technologies that are intersectional with software engineering.
- Easy and simple language, crystal clear approach, and straight forward comprehensible presentation.
- Understand what architecture design involves, and where it fits in the full software development life cycle.
- Learning and optimizing the critical relationships between analysis and design.
- Utilizing proven and reusable design primitives and adapting them to specific problems and contexts.
- This book includes only those concepts that we believe are foundational. As executing a software project requires skills in two dimensions—engineering and project management—this book focuses on crucial tasks in these two dimensions and discuss the concepts and techniques that can be applied to execute these tasks effectively.
The book is primarily intended to work as a beginner’s guide for Software Engineering in any undergraduate or postgraduate program. It is directed towards students who know the program but have not had formal exposure to software engineering.
The book can also be used by teachers and trainers who are in a similar state—they know some programming but want to be introduced to the systematic approach of software engineering.