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Unity for Professionals

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ISBN: 9789365892475
eISBN: 9789365890334
Authors: Josep Alemany i Fruitós
Rights: Worldwide
Edition: 2026
Pages: 472
Dimension: 7.5*9.25 Inches
Book Type: Paperback

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Unity is the world's leading engine for building interactive experiences, and connecting it to modern backend systems is the secret to creating successful, high-performance games. Developers must learn cloud-based tools that will help them create highly scalable applications and improve gameplay and interaction, while optimizing security and privacy.

This book guides you through the entire Unity Gaming Services ecosystem, starting with frontend-backend architecture and major cloud providers like AWS and Azure. You will learn to use the Unity Dashboard for deep data mining with SQL, manage player lifecycles, and implement global data privacy laws. The chapters provide hands-on instructions for cross-platform authentication, multiplayer server hosting with Docker, and real-time Vivox voice integration. You will also learn DevOps automation through Cloud Build and stabilize your projects using Cloud Diagnostics.

By the end of this book, readers will learn how to implement more scalable, reliable, secure, and engaging applications based on real data using Unity Gaming Services. You will be a competent developer capable of launching professional-grade games with robust backend systems.

WHAT YOU WILL LEARN
● Learn Unity Gaming Services for scalable backend game development.
● Implement multiplayer networking and reliable voice chat systems.
● Optimize player lifecycle using advanced analytics and funnels.
● Monetize games effectively through ads and in-app purchases.
● Automate development workflows with DevOps and cloud pipelines.
● Integrate artificial intelligence tools for dynamic content creation.
● Create immersive experiences with VR and post-processing effects.

WHO THIS BOOK IS FOR
This book is for intermediate Unity developers, backend engineers, and technical designers. Readers should possess fundamental C# knowledge and experience with the Unity Editor to master advanced cloud infrastructure, SQL databases, multiplayer networking, and AI integration for professional-grade applications.

1. Frontend and Backend Development
2. Cloud Computing Services
3. Getting Starting with Unity Gaming Services
4. Unity Dashboard
5. Exploring Data with Analytics System
6. Optimizing Player Lifecycle with Analytics
7. Engagement, Gamification and Retention
8. Data Privacy and Consent
9. Unity Authentication for Multiple Platforms
10. Scaling Multiplayer Games with Game Server Hosting
11. Enhance Your Game with Vivox
12. Unity DevOps for Streamline Game Development
13. Crash and Error Reporting with Cloud Diagnostics Advanced
14. Strategies for Sustainable Monetization
15. Enhancing Your Projects with Unity
16. Stereoscopic Images in VR
17. Artificial Inteligence and Unity 3D
18. Last Features of Unity 6

Josep Alemany i Fruitós is passionate about technology and began his journey in programming at the age of 12. His extensive professional background includes significant achievements early in his career, such as programming a game entirely in assembly language for the Commodore Amiga and participating in the deployment of the communications network for the 1992 Barcelona Olympic Games.

Throughout his career, he has played an active role in the technical community, with his programming blog leading him to serve as the president of the Lotus Notes User Group in Spain. His work has been recognized with multiple accolades, including an IBM award for Most Innovative Company for creating a management tool for public administrations, and the Samsung Spain Best App award for the Naval Museum of Madrid application.

In recent projects, he participated in the development of an AI system with emotion recognition that was contracted by FIFA during the Qatar World Cup. He currently works at the University of Valencia on a European project focused on the preservation of historical and cultural heritage through the development of tools (some in Unity 3D) and the use of AI.