Mastering Augmented Reality Development with Unity
Authors: Indika Wijesooriya
Publishing Date: 11th Aug 2023
Dimension: 7.5*9.25 Inches
Book Type: Paperback
“Mastering Augmented Reality Development with Unity” is a comprehensive guide that will take you from beginner to expert in AR development. Whether you are a beginner or an experienced developer, this book is the perfect resource for learning to create amazing AR experiences.
The book begins with an introduction to AR, covering its core principles and potential applications. You will learn how to visualize AR environments and create visually stunning experiences. Next, the book explores the various tools and development platforms available for AR, with a focus on Unity 3D as the industry-standard platform. You will be guided through creating custom AR components and refreshing your C# programming skills within Unity. The book covers practical applications of AR development, including building 3D mobile apps, marker-based AR apps using Vuforia, and marker-less AR apps with AR Kit and AR Core. You will also learn about world-scale AR development with Niantic Lightship. The latter part of the book focuses on best practices in AR application design, ensuring intuitive and user-friendly experiences. Additionally, readers will learn techniques for optimizing AR app performance.
By the end of the book, you will be able to build AR applications with Unity 3D with ease.
- Apply the fundamental principles of 3D design to create engaging and interactive augmented reality experiences.
- Learn how to use Unity to work with a variety of AR frameworks and tools.
- Gain the competitive edge by learning how to use APIs to build cutting-edge AR applications.
WHAT YOU WILL LEARN
- Use Unity 3D to develop, build and run mobile 3D applications.
- Use different AR frameworks to integrate augmented reality into 3D scenes.
- Combine networking and cutting-edge technologies to develop dynamic and interactive AR applications.
- Learn how to use the best practices of AR design to create captivating experiences.
- Optimize application performance for a truly seamless and immersive user experience.
WHO THIS BOOK IS FOR
This book is for anyone who has a basic understanding of programming and is interested in learning to build AR applications using Unity 3D.
- Getting Started with Augmented Reality
- Visualizing AR Environment and Components
- Exploring Tools and Development Platforms
- Up and Running with Unity 3D
- Creating Your First Custom Component
- Refreshing C# Concepts with Unity
- Trying Out First 3D Mobile App Development
- Building Marker-based AR Apps with Vuforia
- Developing Marker-based Dynamic AR Apps
- Marker-less AR Apps with AR Kit and AR Core
- World Scale AR App with Niantic Lightship
- Best Practices in Augmented Reality Application Design
- AR App Performance Optimization
Indika Wijesooriya has over 8 years of extensive experience working with Unity, coupled with a profound involvement in crafting AR applications since 2014. In 2017, he successfully attained a degree in Engineering intertwined with Computer Science, further solidifying his expertise in the field.
Notably, Indika held the distinguished position of Chief of Innovation at Arimac, a prominent end-to-end digital solutions provider renowned for its active engagement in the development of AR and VR applications on a global scale. His instrumental contributions to the advancement of immersive and emergent technologies have garnered both local and international accolades.
Indika's passion is towards 3D real-time development, AR VR, and research and sharing his knowledge with enthusiasts around the world.