Game Development with Unreal Engine 5
Mitchell Lynn, Cliff Sharif
SKU: 9789355513458
FREE PREVIEW
ISBN: 9789355513441
eISBN: 9789355513458
Authors: Mitchell Lynn, Cliff Sharif
Rights: Worldwide
Edition: 2023
Pages: 336
Weight:
Dimension: 7.5*9.25 Inches
Book Type: Paperback
Develop Your Own Game Using Unreal Engine 5
KEY FEATURESÂ Â
- Learn how to use compatible engine templates for developing custom scenarios.
- Make a simple third-person game using the core features of Unreal Engine 5.
- Get familiar with the advanced concepts such as Game Objects and Audio Engine.
DESCRIPTIONÂ
Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development.Â
This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game.Â
By the end of this book, you will be able to develop your own games using Unreal Engine 5.
WHAT YOU WILL LEARN
- Learn how to make Meta sounds in Unreal Engine 5.
- Work with an advanced level of programming blueprints which is âEvent Handlingâ and âInterfaceâ.
- Understand how data-driven animation works in Unreal Engine 5.
- Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events.
- Use the Unreal Engine 5 audio engine and develop audio code for the game.
WHO THIS BOOK IS FOR
If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5.
- What is Unreal Engine?
- Math for Game Design
- Editor Basics and Epic Launcher
- Using Blueprints
- Project Templates and User Interaction
- Game Objects and Materials
- Simple Data
- Interfaces and Event Handling
- Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances
- Game Objects (Advanced) and Serialisation
- Audio and Particles
- Packaging
Cliff Sharif (aka Emperor Katax) is programmer and digital artist. His first touch to digital content was with Commodore 64 and Amiga 500. He practiced early steps of programming multimedia and real-time application with these platforms and also touched first edges of digital art belongs to that era. Then he began his carrier with programming and digital art in 1998, by using Windows 98.
Cliff was an Unreal Tournament pro gamer and was involved with WCG international tournaments as team organizer back in 2004. Then after publishing his first book âUnreal Engine Physics Essentialsâ, he switched his main carrier on develop application with Unreal Engine. He was involved in develop, manage and design industry standard applications of Virtual Reality, Architectural Visualizations, Real-time midi-controlled visuals, and recently Virtual Production by using Unreal Engine with Blueprint and C++. He certified as âUnreal Authorized Instructor â UAIâ by Epic Games in 2020 and after that his main focus went for teaching game programming and design with Unreal Engine to students around the world.
Mitchell Lynn is a programmer who has been playing videogames since before he could walk, he started out playing classics like DOOM and Quake on his Grandfatherâs old hardware, and has continued playing through every gaming generation since. This experience has been extremely helpful to his progression and capability as a programmer.
After completing secondary education, Mitch decided to enter into the industry of creating the games that had occupied so much of his life. After a couple of years studying under Cliff to become a competent programmer, he entered the industry working on Virtual Reality simulation software, and then started developing games, both of which using Unreal Engine. He specializes in data management-based programming, and is always happy to assist those interested in becoming a programmer themselves.