Your shopping cart is empty.

Unlocking MS C# V2.0 Programming Secrets by Richard P. Braden

Rs. 162.00

Author: Richard P. Braden


  • Language: English
  • Binding: Paperback
  • Publisher: BPB Publications
  • ISBN: 9788183331944
  • Edition: 2007
  • Pages: 373
  • Dimension: 23 X 15.5 X 2 cm


This book provides a guide for working with the Visual C# compiler. From discussions of the IDE and the basics of code placement in C# to the creation of message boxes and menus, this book details how to insert common algorithmic functions in C# into one's source code.

Learn how to:

  • Pass information from one window to another.
  • Use classes, constructors, and overloading in Visual C# code.
  • Convert between data types.
  • Display and plot data.
  • Create, read, and write files.
  • Use logic statements for decision making.
  • Enable and disable controls.
  • Build a top-level program and an install program for groups of executables.
  • Create a project icon.

Table Of Contents :



Chapter 1  :  A Quick Dash through the Second Half of the Twentieth Century

Chapter 2  :  Personal Communication with a Digital Computer

Chapter 3  :  The Microsoft Integrated Development Environment (IDE)

Chapter 4  :  Cloning on Existing Project

Chapter 5  :  Visual Studio C# Code Placement

Chapter 6  :  Classes, Constructors. Overloading and Help

Chapter 7  :  Data Types and Declarations

Chapter 8  :  Conversions between Data Types

Chapter 9  :  String Manipulation and Online Data Storage (Arrays)

Chapter 10:  Branching and Looping

Chapter 11:  Arithmetic

Chapter 12:  Message Boxes

Chapter 13:  Displaying Data (Lists) on a Window

Chapter 14:  Displaying Data (Lists) on a Window

Chapter 15:  Plotting Data on a Window

Chapter 16:  Printing Text

Chapter 17:  Creating, Reading and Writing Files

Chapter 18:  Menus (Main and Pop-up)

Chapter 19:  Standard Controls

Chapter 20:  Logic Statements, Enabling and Disabling Controls and focus

Chapter 21:  Timers and Clocks

Chapter 22:  Utilizing IDE Visual Studio C# Prebuilt Code

Chapter 23:  Creating a Top-Level Program for Groups of Executables

Chapter 24:  Creating a Project Icon

Chapter 25:  Creating on Install Program

Chapter 26:  Methods (Subroutines)

Chapter 27:  Game-Making and Animation

Chapter 28:  Picture Boxes

Chapter 29" "Lost" Controls/Graphics

Appendix A : A Description of Keeping Track

Appendix B : C++ to C# Cross Reference