Successful Projects In Visual Basic .NET

Derek Christopher

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ISBN: 9788176564014
Authors: Derek Christopher
Rights: Worldwide
Publishing Date:  January 2001
Pages: 280
Weight:
Dimension:  27 X 21.5 X 1 cm
Book Type: Paperback

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    This book will be useful for students on a wide range of courses and it assumes no knowledge of programming and cover everything needed to write a large program.

    • Part One goes through all the main programming concepts carefully.  
    • Part Two covers a variety of topics which students may find useful in their project work.  
    • Part Three goes through the design and coding of a sample project.  

    Visual Basic .NET has introduced many changes to the language, and is now infused with the OOP (object-oriented programming) approach. Although it is possible to use the book without using the OOP approach covered in Chapters 17 and 18, many students will welcome the straightforward explanation of OOP concepts, the sample programs and the practice exercises. The concepts covered include:  

    • Data encapsulation
    • Inheritance
    • Polymorphism  

    Part One -         Basic Topics  

    Chapter 1.         Introducing Visual Basic.Net

    Chapter 2.         Working with Controls

    Chapter 3.         Working with Data

    Chapter 4.         Displaying and Formatting

    Chapter 5.         Console Applications

    Chapter 6.         Selection

    Chapter 7.         Loops

    Chapter 8.         Handling Strings, Dates and Time

    Chapter 9.         Procedures

    Chapter 10.       Arrays

    Chapter 11.       Records

    Chapter 12.       Files    

    Part Two -        Further Topics  

    Chapter 13.       Debugging and Error

    Chapter 14.       Printing reports

    Chapter 15        Databases: Retrieving Data

    Chapter 16.       Databases : Updating Data

    Chapter 17.       OOP : Classes and Objects

    Chapter 18.       OOP :Inheritance and Polymorphism  

    Part Three -      The Projects  

    Chapter 19.       Introduction and Analysis

    Chapter 20.       Design, Forms, Reports, Files and Data Validation

    Chapter 21.       Design and System Maintenance:Modular Structure

    Chapter 22.       Coding :Forms, Standard Modules and Utilities

    Chapter 23.       Coding :membership

    Chapter 24.       Coding :Starting a Game

    Chapter 25.       Coding :Finishing a Game

    Chapter 26.       Appraisal

    D. Christopher

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