Pixologic Zbrush 2018 for Digital Artists
Prof. Sham Tickoo
Authors: Prof. Sham Tickoo
Publishing Date: January 2019
Dimension: 24 x 18.5 x 2.6 cm
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Pixologic ZBrush 2018 for Digital Artists textbook covers all features of ZBrush 4RB in a simple, lucid, and comprehensive manner. It aims at harnessing the power of ZBrush 2018 for 3D artists and designers. In this edition, some new tools such as ZModeler brush, NanoMesh brush, and KeyShot rendered have been covered.
This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models. It caters to the needs of both the novice and advanced users of ZBrush 2018 and is ideally suited for learning at your convenience and pace.
The salient features of the textbook are as follows:
Tutorial Approach: The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach will guide the users through the process of creating the models, adding textures, and animating them in the tutorials.
Real-World Models as Projects: The author has used about 24 real-world sculping and modeling projects as tutorials in this textbook. This will enable the readers to relate the tutorials to the real-world models in the animation industry. In addition, there are about 20 exercises that are also based on the real-world modeling projects
Tips and Notes: Additional information is provided to the users in the form of tips and notes.
Learning Objectives: The first page of every chapter summarizes the topics that are covered in the chapter.
Digital Sculpting, SubTools, and FiberMesh, ZSpheres, DynaMesh and ZRemesher, ZModeler, NanoMesh, ShadowBox, Materials and Texturing
UV Master, Lighting, Rendering
Chapter 1: Exploring Brush Interface
Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering