Pixologic Zbrush 2018 for Digital Artists

Prof. Sham Tickoo

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ISBN: 9789388511193
Authors: Prof. Sham Tickoo
Rights: Worldwide
Publishing Date: January 2019
Pages: 
Weight:
Dimension: 24 x 18.5 x 2.6 cm
Book Type: Paperback

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Pixologic ZBrush 2018 for Digital Artists textbook covers all features of ZBrush 4RB in a simple, lucid, and comprehensive manner. It aims at harnessing the power of ZBrush 2018 for 3D artists and designers. In this edition, some new tools such as ZModeler brush, NanoMesh brush, and KeyShot rendered have been covered. 
This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models. It caters to the needs of both the novice and advanced users of ZBrush 2018 and is ideally suited for learning at your convenience and pace. 
The salient features of the textbook are as follows:

Tutorial Approach: The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach will guide the users through the process of creating the models, adding textures, and animating them in the tutorials.

Real-World Models as Projects: The author has used about 24 real-world sculping and modeling projects as tutorials in this textbook. This will enable the readers to relate the tutorials to the real-world models in the animation industry. In addition, there are about 20 exercises that are also based on the real-world modeling projects 

Tips and Notes: Additional information is provided to the users in the form of tips and notes. 

Learning Objectives: The first page of every chapter summarizes the topics that are covered in the chapter.

Covers:

Digital Sculpting, SubTools, and FiberMesh, ZSpheres, DynaMesh and ZRemesher, ZModeler, NanoMesh, ShadowBox, Materials and Texturing
UV Master, Lighting, Rendering 

Chapter 1: Exploring Brush Interface

Chapter 2: Sculpting Brushes

Chapter 3: Introduction to Digital Sculpting

Chapter 4: SubTools and FiberMesh

Chapter 5: ZSpheres   

Chapter 6: DynaMesh, NanoMesh, and ZRemesher

Chapter 7: ShadowBox

Chapter 8: Materials in ZBrush

Chapter 9: Texturing in ZBrush

Chapter 10: UV Master

Chapter 11: Lighting

Chapter 12: Rendering

Prof. Sham Tickoo is currently working as a Professor at Purdue University, USA. He received MS in Industrial Technology from Northern Illinois University, Illinois, USA; MS in Industrial and Management Engineering from the University of Iowa, Iowa City, USA; and BS in Mechanical Engineering from NIT, Srinagar, India. Before joining Purdue University in 1987, Prof. Tickoo has worked as a Design Engineer, Quality Control Engineer, and Software Developer. Prof. Tickoo has authored/co-authored textbooks on several major CAD/CAE/Animation software packages like SolidWorks, CATIA, Pro/Engineer, NX, AutoCAD, Customizing AutoCAD, AutoCAD LT, Solid Edge, 3ds Max, 3ds Max Design, Autodesk Inventor, Mechanical Desktop, and VIZ. In addition to North America, his textbooks have been translated and published in Russia, Japan, India, South Korea, and Serbia. Prof. Tickoo has obtained over $24 Million software grant from ANSYS, IBM, and Siemens. 

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