3D GAME WEAPONS ( Modeling UV Mapping AND Texturing)

3D GAME WEAPONS ( Modeling UV Mapping AND Texturing)

Author: Christian Chang
Rs. 240 Rs. 216 Save 10%


Book Title 3D GAME WEAPONS ( Modeling UV Mapping AND Texturing)
Type Book
Date Published Sep 29, 2017


  • Language: English
  • Binding: Paperback
  • Publisher: BPB Publications
  • ISBN: 9788183331333
  • Edition: 2007
  • Pages: 355
  • Dimension: 23.5 X 15.5 X 1.5 cm


The title says it all With this book, you'll learn how to model, UV map, and texture first and third person game weapons in a step by step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon ? from a samurai sword to a modern high velocity, fully automatic machine gun - is first modelled and optimised  then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal based modeling package.

Table Of Contents:

Chapter 1. Preparation Creating a Custom Shelf in Maya

Chapter 2.Project 1 The Samurai Sword

Chapter 3. UV Mapping the Sward

Chapter 4. Texturing the Samurai Sword

Chapter 5.Project 2: Third Person Crossbow

Chapter 6. UV Mapping the Crossbow

Chapter 7. Texturing the Crossbow

Chapter 8.Project 3: SciFi Weapon

Chapter 9. UV Mapping the SciFi Weapon

Chapter 10. Texturing the SciFi Weapon

Chapter 11.Project 4 MP5SD6

Chapter 12. UV Mapping and Texturing the MP5SD6