3D Game Weapons ( Modeling UV Mapping & Texturing )
Christian Chang
Rs. 240
FREE PREVIEW
ISBN: 9788183331333
Authors: Christian Chang
Rights: Worldwide
Publishing Date: January 2007
Pages: 355
Weight:
Dimension: 23.5 X 15.5 X 1.5 cm
Authors: Christian Chang
Rights: Worldwide
Publishing Date: January 2007
Pages: 355
Weight:
Dimension: 23.5 X 15.5 X 1.5 cm
Book Type: Paperback
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The title says it all With this book, you'll learn how to model, UV map, and texture first and third-person game weapons in a step by step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use and then turns to weapon creation. Each weapon ? from a samurai sword to a modern high velocity, fully automatic machine gun - is first modeled and optimized then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal based modeling package.
Chapter 1. Preparation Creating a Custom Shelf in Maya
Chapter 2.Project 1 The Samurai Sword
Chapter 3. UV Mapping the Sward
Chapter 4. Texturing the Samurai Sword
Chapter 5.Project 2: Third-Person Crossbow
Chapter 6. UV Mapping the Crossbow
Chapter 7. Texturing the Crossbow
Chapter 8.Project 3: SciFi Weapon
Chapter 9. UV Mapping the SciFi Weapon
Chapter 10. Texturing the SciFi Weapon
Chapter 11.Project 4 MP5SD6
Chapter 12. UV Mapping and Texturing the MP5SD6
Index.........
Christian Chang