Mobile Phone Programming Using Java (J2ME)

Saurabh Jain

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ISBN: 9788183330855
Authors: Saurabh Jain
Rights: Worldwide
Publishing Date: January 2007
Pages: 491
Weight:
Dimension: 24 X 18.5 X 2 cm
Book Type: Paperback

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It Introduces the reader to the world of new opportunities created with the convergence of computational and communicational technologies within the mobiles phone.This book is useful for people ranging from the mobile gaming hobbyist, mobile gaming professional, novice JAVA Programmers interested in venturing into J2ME, the mobile business application developer and those entrepreneurs who want to understand the technology behind the convergence revolution.   The companion CD includes lots of coding examples ranging from small applications concentrating on a particular aspect of J2ME to several industry standard games.  

Chapter 1: The Mobile Revolution

Chapter 2: What is J2ME

Chapter 3: Why should I go for J2ME?

Chapter 4: What type of applications can I build using J2ME?

Chapter 5: How should I program in J2ME?

Chapter 6: How to build a MIDlet?

Chapter 7: How to Build a User Interface?

Chapter 8: How to work with Low-level Graphics?

Chapter 9: How to time the timers?

Chapter 10: How to record persistent data?

Chapter 11: How to network with the networks?

Chapter 12: How to utilize the utilities?

 

Chapter 13: An Introduction to MIDP 2.0

Chapter 14: The new APIs

Chapter 15: MIDP 2.0 Gaming

Chapter 16: Mobile Media API

Chapter 17: Wireless Messaging API

Chapter 18: Bluetooth API

Chapter 19: 3D API

Chapter 20: Location API

Chapter 21: PDA profile API

Chapter 22: Nokia UI APIs

Chapter 23: Introduction to mobile gaming

Chapter 24: Mind Games

Chapter 25: 2D Gaming

Chapter 26: 3D and Multi-Player Gaming  

Saurabh Jain

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