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Introduction To Game Programming With C++ By Alan Thorn

Rs. 324.00

Author: Alan Thorn


  • Language: English
  • Binding: Paperback
  • Publisher: BPB Publications
  • ISBN: 9788183332354
  • Edition: 2007
  • Pages: 367
  • Dimension: 22.5 X 15 X 1.5 cm


This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.

Table of Contents:



Chapter 1: Mathematics-The Language of Numbers

Chapter 2: Algebra

Chapter 3: The Pictures of Mathematics

Chapter 4: C++ and Programming

Chapter 5: The Basics of C++

Chapter 6: Variables, Constants, and Arrays

Chapter 7: Controlling Program Flow

Chapter 8: Pointers

Chapter 9: Functions

Chapter 10: Data Structures and Classes

Chapter 11: Memory Allocation and Strings

Chapter 12: File I/O and Command Line Arguments

Chapter 13: Algorithms

Chapter 14: Games Programming

Chapter 15: 2D Games and ClanLib

Chapter 16: ClanLib -- Core Classes

Chapter 17: ClanLib -- Scene Management

Chapter 18: 3D Games and OGRE 3D

Chapter 19: Exploring OGRE 3D

Chapter 20: Other Gaming Libraries -- Install and Sound  

Appendix A: Trigonometric Table

Appendix B: Degrees to Radians

Appendix C: ClanLib Key Codes

Appendix D: OGRE Key Codes

Appendix E: C++ Keywords Afterword