Your shopping cart is empty.

Computer Graphics (An Object Oriented Approach) By Cornel Pokorny

Rs. 351.00

This book is intended to give users of graphics software the principles behind the art and science. It is ideal for use as a core text book in an upper-division computer science course, or as a reference book for a computer professional. The reader is assumed to have a working knowledge of both college-level mathematics and a high-level programming language. For those whose math backgrounds may need refreshing. There is a tutorial (in the appendix?) covering vectors and matrices. An object-oriented approach is used throughout the book.Examples are implemented in C++ source code,provided on diskette. The students can build upon these examples by modifying the source code,which includes a very powerful object-oriented ray tracer.   Table of Contents Chapter 1. Introduction Chapter 2. Straight Lines and Polygons Chapter 3. Circles and Ellipes Chapter 4. Windowing and Clipping Chapter 5   Three-Dimensional Techniquess Chapter 6. Parametric Curves Chapter 7. Parametric Surfaces and the Oslo Algorithm Chapter 8. Light and Color Chapter 9. Fractals Chapter 10. Hidden Lines and Surfaces :Depth Sorting Methods Chapter 11. Hidden Lines and Surfaces: Screen Subdivision and Depth Buffer Methods Chapter 12. Hidden Lines and Surfaces: Special Cases Chapter 13. Shading Methods Chapter 14. Ray Casting Chapter 15. Ray Tracing Chapter 16. Texturing Chapter 17. Animating Chapter 18. Priciples of Interaction and Graphics Standards