|Book Title||Blender for Digital Artists|
|Date Published||Sep 18, 2018|
- Author: Prof. Sham Tickoo
- ISBN: 9789388176262
- Pages: 296
- Edition: 2018/ Indian
- Territory: Saarc countries only
Autodesk 3ds Max 2019: A beginners Guide textbook introduce the readers to Blender, a powerful, free open source 3D Computer graphics Software. The text first introduces the basic features such as modeling, sculpting, texturing, lighting and progresses gradually towards explaining the advanced features such as rigging, animation, rigid body dynamics, and particle system to help digital artists learn the software easily and create stunning models.
The salient features of the textbook are as follows:
Tutorial Approach: The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach guides the user to learn faster and work effectively.
Real-World Projects as Tutorials: The author has used about 20 real-world projects as tutorials in this textbook. This enables the reader to relate the models in the tutorials to the real-world projects. In addition, there are about 20 exercises that are based on real-world projects.
Tips and Notes: Additional information is provided to the users in the form of tips and notes.
Learning Objectives: The first page of every chapter summarizes the topics that are covered in the chapter.
Self-Evaluation Test, Review Questions, and Exercise: Every chapter ends with Self-Evaluation Test so that the user can access their knowledge of the chapter. The answer to the Self-Evaluation Test is given at the end of the chapter. Also, Review Questions and Exercise are given at the end of the chapters and they can be used by the instructors as test questions and exercises.
Free Resources for Faculty and Students:
- Online technical support by contacting firstname.lastname@example.org
- All Blender files used in exercise and tutorials
- Customizable PowerPoint presentation of all chapters
- Instructor Guide with solutions to all review questions and exercises
Table of Content
Chapter 1: Introduction to Blender Interface
Chapter 2: Working with Mesh Primitives
Chapter 3: Working with Curve Primitives
Chapter 4: Working with Modifiers
Chapter 5: Digital Sculpting Techniques
Chapter 6: Working with Materials-I
Chapter 7: Working with Materials-II
Chapter 8: Lights and Cameras
Chapter 9: Basics of Rigging and Animation
Chapter 10: Rigid Body Dynamics
Chapter 11: Working with Particles