Table of Contents
- Getting Started with Augmented Reality
- Visualizing AR Environment and Components
- Exploring Tools and Development Platforms
- Up and Running with Unity 3D
- Creating Your First Custom Component
- Refreshing C# Concepts with Unity
- Trying Out First 3D Mobile App Development
- Building Marker-based AR Apps with Vuforia
- Developing Marker-based Dynamic AR Apps
- Marker-less AR Apps with AR Kit and AR Core
- World Scale AR App with Niantic Lightship
- Best Practices in Augmented Reality Application Design
- AR App Performance Optimization