Table of Contents
- The Unity Engine
- Components and Prefabs
- The Basics of Combat
- Getting to Know UI
- Mastering the Fundamentals
- The Physics of Fun
- The Joy of Animation
- The Mind of the Enemy
- Forging Your Weapon System
- All About Audio
- A Graphical Upgrade
- So Many Particles
- Mastering Player Progression
- UX
- 2D vs. 3D
- Mastering the Genres
- Platforms and Publishing
- From Concept to Completion