
Learning Game Architecture with Unity
Niraj Vishwakarma
SKU: 9789365898415
FREE PREVIEW
ISBN: 9789365898415
eISBN: 9789365892734
Authors: Niraj Vishwakarma
Rights: Worldwide
Edition: 2025
Pages: 280
Dimension: 7.5*9.25 Inches
Book Type: Paperback
Designing a scalable Unity project requires more than just coding—it demands thoughtful planning, structured architecture, and adherence to best practices. This book is your ultimate guide to building modular and maintainable Unity projects using C# and proven game architecture techniques. This book provides the tools and knowledge you need to plan, build, and optimize projects with confidence.
This book offers a comprehensive guide to game architecture in Unity, starting with the fundamentals and progressing to practical implementation. It covers essential object-oriented programming (OOP) concepts like encapsulation and inheritance, and delves into clean code principles (SOLID) for building maintainable games. You will learn popular design patterns such as singleton and observer, and how to use UML diagrams for project planning. The book provides best practices for setting up Unity projects, including selecting rendering pipelines and utilizing namespaces. It explores proven game architectures and guides you through building a sample Unity project using MVC. Finally, it equips you with debugging techniques and resources for further learning.
By the end of this book, you will have the knowledge and skills to design, develop, and maintain complex games in Unity. You will be able to create clean, efficient, and scalable game code, ensuring your projects are robust, maintainable, and ready for future expansion.
WHAT YOU WILL LEARN
â—Ź Master OOP concepts and apply SOLID principles for clean, flexible, and modular Unity project architecture.
â—Ź Visualize complex systems with UML diagrams for clear project breakdown and planning.
â—Ź Explore proven game architectures like MVC and MVCS for modular Unity development.
â—Ź Enhance debugging skills to identify and fix issues efficiently using Unity tools.
â—Ź Optimize performance with batching, memory management, lightmapping, and collision management.
â—Ź Deliver high-performance projects with Unity by improving gameplay flow and reducing bottlenecks.
WHO THIS BOOK IS FOR
This book is for beginner to mid-level Unity developers who want to upskill their capability to manage Unity projects from a scalability and flexibility point of view. Advanced users can also refine their approach and consolidate their existing knowledge into a cohesive, scalable architecture. Additionally, this book is highly valuable for team leads and senior developers who are responsible for laying the foundation for projects that junior developers will follow.
Â
1. Introduction to Game Architecture
2. Revisiting Object-oriented Programming Concept
3. Design Principles for Clean Code
4. Essential Design Patterns
5. Unified Modeling Language Essential
6. Best Practices to Start a Unity Project
7. Proven Game Architecture to Use
8. Sample Unity Project using MVC: Part 1
9. Sample Unity Project using MVC: Part 2
10. Performance Testing and Optimization Strategies for Unity Projects
11. Where to Go Next
Niraj Vishwakarma is a game developer, technologist, and lifelong learner with a bachelor's degree in computer science from Punjab Technical University, India. Fueled by a deep passion for gaming and interactive media, he pursued a diploma in game design and integration. At a time when resources were limited, Niraj took the path of self-learning— teaching himself coding through relentless curiosity and perseverance, which became the cornerstone of his professional journey.
With over a decade of experience, Niraj has contributed to innovative games, simulations, and immersive interactive solutions for renowned clients across various industries. His expertise lies at the intersection of creativity and technology, blending cutting-edge tools and development practices to push the boundaries of interactive experiences. His projects reflect a commitment to crafting meaningful, engaging content, from complex game mechanics to immersive simulations.
Niraj’s strong foundation in game architecture and Unity development, combined with his deep understanding of modern technologies, has made him a trusted professional in the field. He firmly believes that learning is a continuous process in the ever-evolving tech landscape. Staying current with new platforms, tools, and emerging trends is not just a part of his routine—it’s a passion.
When not immersed in coding and development, Niraj loves reading, working out, playing cricket, and spending time in self-reflection. He enjoys mentoring and helping others explore the world of game development and interactive technology, inspiring them to chase their creative dreams. His favorite philosophy? Explore ideas like extending the universe. Both will never stop fascinating you.
You may also like
Recently viewed
