1. Getting Started with Augmented Reality
  2. Visualizing AR Environment and Components
  3. Exploring Tools and Development Platforms
  4. Up and Running with Unity 3D
  5. Creating Your First Custom Component
  6. Refreshing C# Concepts with Unity
  7. Trying Out First 3D Mobile App Development
  8. Building Marker-based AR Apps with Vuforia
  9. Developing Marker-based Dynamic AR Apps
  10. Marker-less AR Apps with AR Kit and AR Core
  11. World Scale AR App with Niantic Lightship
  12. Best Practices in Augmented Reality Application Design
  13. AR App Performance Optimization