Autodesk Maya 2019 Work Book

Autodesk Maya 2019 Work Book

Rs. 360 Rs. 324 Save 10%

  • Author: Prof. Sham Tickoo
  • ISBN: 9789389423068
  • 208 Pages
  • Weight: 355gm
  • Dimension: 23.5x19x1cm

This introduces the users to Autodesk Maya 2019. It aims at harnessing the power of Autodesk Maya 2019 for 3D and visual effect artists, and designers. In this textbook, the chapters are structured in a pedagogical sequence that makes this textbook very effective in learning the features and capabilities of the software. Also, the author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook for easy understanding. Additional information is provided to the users in the form of tips and notes.


Table of Contents
• Chapter 1: Exploring Maya Interface
• Chapter 2: Polygon Modeling
• Chapter 3: NURBS Curves and Surfaces
• Chapter 4: NURBS Modeling
• Chapter 5: UV Mapping
• Chapter 6: Shading and Texturing
• Chapter 7: Lighting
• Chapter 8: Animation
• Chapter 9: Rigging, Constraints, and Deformers
• Chapter 10: Paint Effects
• Chapter 11: Rendering
Salient Features
• Consist of 11 chapters that are organized in a pedagogical sequence
• Summarized content on the first page of the topics that are covered in the chapter
• Hundreds of illustrations for easy understanding of the concept
• Step-by-step instructions to guide the users through the learning process
• Additional information throughout the book in the form of notes and tips
Book Title Autodesk Maya 2019 Work Book
Type Book
Date Published Aug 30, 2019

  • Author: Prof. Sham Tickoo
  • ISBN: 9789389423068
  • 208 Pages
  • Weight: 355gm
  • Dimension: 23.5x19x1cm

This introduces the users to Autodesk Maya 2019. It aims at harnessing the power of Autodesk Maya 2019 for 3D and visual effect artists, and designers. In this textbook, the chapters are structured in a pedagogical sequence that makes this textbook very effective in learning the features and capabilities of the software. Also, the author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook for easy understanding. Additional information is provided to the users in the form of tips and notes.


Table of Contents
• Chapter 1: Exploring Maya Interface
• Chapter 2: Polygon Modeling
• Chapter 3: NURBS Curves and Surfaces
• Chapter 4: NURBS Modeling
• Chapter 5: UV Mapping
• Chapter 6: Shading and Texturing
• Chapter 7: Lighting
• Chapter 8: Animation
• Chapter 9: Rigging, Constraints, and Deformers
• Chapter 10: Paint Effects
• Chapter 11: Rendering
Salient Features
• Consist of 11 chapters that are organized in a pedagogical sequence
• Summarized content on the first page of the topics that are covered in the chapter
• Hundreds of illustrations for easy understanding of the concept
• Step-by-step instructions to guide the users through the learning process
• Additional information throughout the book in the form of notes and tips