AUTODESK MAYA 2019 FOR 3D ARTISTS

AUTODESK MAYA 2019 FOR 3D ARTISTS

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  • ISBN: 9789389423181
  • 552 Pages
  • Paperback 2019 Edition
  • Dimension: 23.5x19x2.7cm
  • Weight: 970gm


Autodesk Maya 2019 for 3D Artists textbook introduces the readers to Maya 2019, one of the world’s leading animation and 3D modelling packages.  In this textbook, the author explained the important features of Maya in a simple and effective manner. This helps the readers to create stunning animation and visual effects with ease. Also, the chapters are structured in a pedagogical sequence that makes it very effective in learning the features and capabilities of the software.

Table of Contents
Chapter 1: Exploring Maya Interface
Chapter 2: Polygon Modeling
Chapter 3: NURBS Curves and Surfaces
Chapter 4: NURBS Modeling
Chapter 5: UV Mapping
Chapter 6: Shading and Texturing
Chapter 7: Lighting
Chapter 8: Animation
Chapter 9: Rigging, Constraints, and Deformers
Chapter 10: Paint Effects
Chapter 11: Rendering
Chapter 12: Particle System
Chapter 13: Introduction to nParticles
Chapter 14: Fluids
Chapter 15: nHair
Chapter 16: Bifrost
Chapter 17: Bullet Physics
Index

Book Title AUTODESK MAYA 2019 FOR 3D ARTISTS
Type Book
Date Published Aug 29, 2019
  • ISBN: 9789389423181
  • 552 Pages
  • Paperback 2019 Edition
  • Dimension: 23.5x19x2.7cm
  • Weight: 970gm


Autodesk Maya 2019 for 3D Artists textbook introduces the readers to Maya 2019, one of the world’s leading animation and 3D modelling packages.  In this textbook, the author explained the important features of Maya in a simple and effective manner. This helps the readers to create stunning animation and visual effects with ease. Also, the chapters are structured in a pedagogical sequence that makes it very effective in learning the features and capabilities of the software.

Table of Contents
Chapter 1: Exploring Maya Interface
Chapter 2: Polygon Modeling
Chapter 3: NURBS Curves and Surfaces
Chapter 4: NURBS Modeling
Chapter 5: UV Mapping
Chapter 6: Shading and Texturing
Chapter 7: Lighting
Chapter 8: Animation
Chapter 9: Rigging, Constraints, and Deformers
Chapter 10: Paint Effects
Chapter 11: Rendering
Chapter 12: Particle System
Chapter 13: Introduction to nParticles
Chapter 14: Fluids
Chapter 15: nHair
Chapter 16: Bifrost
Chapter 17: Bullet Physics
Index